Some Shaders I made on Unity 5 (with shader forge) for our graduate game prototype The Key.
Basically, the Master Shader was made to be easily usable for all the team for creating several materials. It has multiple parameters in order to edit Base Color, Normal map, Metallic, Emissive, and even some UV world align parameters. This particular parameters was very usefull for the programer to make a room builder tool.
I also used the UV world align parameter to create the "carpetting" shader working with parallax layered texturing to simulate the depth of the material.