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Raymarched Shapes - Rendering Shader Experiments

On my free time I worked on some quick experiments about raymarching render technique.
It implied to learn more about the Unity render pipeline and code some shader in hlsl.
I'm quite fond of this smooth blobly render now.

Custom raymarched shapes

Interacting together

Basic directional lighting

Let's party

Quick experiment with outlines

Unreal Engine application using a particle system